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Tracy |
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its doc***entation |
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Alignment member of D3D12_RESOURCE_DESC structure |
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"Small Resources Sample" |
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D3D12_HEAP_DESC structure |
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D3D12 Memory Allocator |
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Vulkan Memory Allocator |
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Share |
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Game Developers Conference (GDC) |
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GDC Videos @ Twitch |
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GDC 2020 Virtual Talks |
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GDC Vault - GDC 2020 |
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DirectX Developer Blog |
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Microsoft DirectX 12 and Graphics Education @ YouTube |
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DirectX Developer Day 2020 #DXDevDay @ Mixer |
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DLSS 2.0 |
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NVIDIA GTC Sessions |
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DLSS - Image Reconstruction for Real-time Rendering with Deep Learning |
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NVIDIA Vulkan Features Update – including Vulkan 1.2 and Ray Tracing |
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3D Deep Learning in Function Space |
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Unleash Computer Vision at the Edge with Jetson Nano and Always AI |
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Optimized Image Cla***ification on the Cheap |
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Cisco and Patriot One Technologies Bring Machine Learning Projects from Imagination to Realization (Presented by Cisco) |
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AI @ The Network Edge |
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Animation, Segmentation, and Statistical Modeling of Biological Cells Using Microscopy Imaging and GPU Compute |
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Improving CNN Performance with Spatial Context |
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Weakly Supervised Training to Achieve 99% Accuracy for Retail a***et Protection |
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Combating Problems Like Asteroid Detection, Climate Change, Security, and Disaster Recovery with GPU-Accelerated AI |
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Condensa: A Programming System for DNN Model Compression |
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AI/ML with vGPU on Openstack or RHV Using Kubernetes |
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CTR Inference Optimization on GPU |
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NVIDIA Tools to Train, Build, and Deploy Intelligent Vision Applications at the Edge |
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Leveraging NVIDIA’s Technology for the Ultimate Industrial Autonomous Transport Robot |
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How to Create Generalizable AI? |
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Isaac Sim 2020 Deep Dive |
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Intel Software @ YouTube |
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Google for Games Developer Summit 2020 @ YouTube |
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Ubisoft’s GDC 2020 Talks Online Now |
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GDC 2020 Live Streams |
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GDC Twitch channel |
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“Coming to DirectX 12: More control over memory allocation” |
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D3D12 Memory Allocator |
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“ID3D12Device::CreatePlacedResource method” |
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"GCN Execution Patterns in Full Screen Pa***es" |
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“Memory Aliasing and Data Inheritance” |
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definition from Wikipedia |
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zlib |
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Unraveling the JPEG |
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Understanding BCn Texture Compression Formats |
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Morton order |
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Delta Color Compression Overview at GPUOpen.com |
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Share |
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Radeon GPU Profiler (RGP) |
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Direct3D doc***entation |
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Share |
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Tweets by Reg__ |
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image |
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Adam Sawicki |
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[Dropbox] |
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